ttxc

Cultural tech works from Taiwan have received many recognitions around the world, based on cultural and tech achievements over the years in the country. TAICCA organizes a series of industry events this year to support co-production ecosystems with resources needed. Panels and presentations focus on how tech enables IP development. From innovative business models, commercial strategies, online experience consumption, to touring management, we invite tech conglomerates, venue/platform operators, curators, and agents for their insights. Pitches and meetings help teams and companies to identify their partners and markets faster.
Events
10/21 (Tue.)
Title
Speaker
Time/Location
IP Monetization: Tech Empowerment & Innovative Business Models
Hi-Chat
NaiChen Yang
Jasmine Chou
Pu Chen
11:20-12:20
Bicycle Warehouse, Pier-2
IP Monetization: Tech Empowerment & Innovative Business Models

Time:11:20-12:20
Location:Bicycle Warehouse, Pier-2
Introduce:

As original IPs mature, content producers are confronted with the challenge of converting creativity into sustainable revenues. The session will spotlight diverse business models that can empower IP monetization, inviting teams behind widely acclaimed and best-selling works to share their commercial applications across virtual performances, immersive exhibitions, and cross-industry collaborations. Speakers will break down different revenue sources – including ticket sales, brand collaborations, or online/offline events – and explore the strategic integration of potential AI applications, content design, and overall operations. This session is great for content creators or businesses looking to commercialize and monetize their IPs.

Host:
Blaire Ko

Producer

Blaire Ko is a Taiwanese musician and music producer. As a producer, Ko has won the 2024 Golden Melody Awards for Best Taiwanese Album for producing Panai’s Iā-Pô, the 2023 Golden Melody Awards for Best Album Producer for A_Root’s Holy Gazai, and the Golden Melody Awards for Best Hakka Album. Ko has also been nominated for the Golden Horse Awards, Golden Bell Awards, and the Taipei Film Awards for his music scores and soundtracks. Recent works include music scores and soundtracks for Gold Leaf, Little Big Women, and The Bold, the Corrupt, and the Beautiful.
VTuber: Build Your Business with Fandom
Speaker:
Hi-Chat

Business Development Manager of Springfish Co., Ltd.

Hi-Chat specializes in strategic partnerships and market expansion at Springfish Co., Ltd. Guided by the core belief of “bringing great stories to life through virtual IP,” he is committed to developing virtual entertainment experiences that combine cultural depth with commercial value. His current focus includes advancing the southern Taiwan market and fostering cross-industry alliances, growing in step with Springfish to open new horizons for the future.
Virtual Concerts: Tech and Market Plans
Speaker:
NaiChen Yang

Content Planning Director of HTC VIVE ORIGINALS

NaiChen Yang has led the development and production of award-nominated XR projects recognized by the Venice International Film Festival and the Global Chinese Sustainable Reporting Awards. She also contributed to the launch and operation of BEATDAY, a virtual entertainment platform, advancing innovations in immersive entertainment.
Space as Content: How to Develop Immersive Programs
Speaker:
Jasmine Chou

General Manager of CT Ambi Inc./ Executive Director of AMBISPACE ONE Co., Ltd./ Chairman of Have fun Creative Co., Ltd.

Specialized in strategic positioning, space operation, and art curation.
In 2021, joined AMBISPCE ONE, a company dedicated to creating a technology-art integration platform and promoting technology, art, and cultural content strategies. Pioneering the first 5G+4K fully immersive venue at Taipei 101, leveraging immersive exhibition platforms and combining strengths in cultural content, venues, and display technology. Through immersive interactive exhibitions, aiming to drive innovation in the surrounding entertainment sector. Involved in curating and producing digital content exhibitions, including the breathtaking island time-lapse journal "Taiwan: The Beautiful Isle" and the immersive interactive exhibition of Taiwanese contemporary art master Paul Chiang. The ultimate goal is to construct Taiwan's cultural technology experiential economy ecosystem.
Innovative Exhibition and Commercial Channels with AI and IP
Speaker:
Pu Chen

Director of 247 Visual Art Co., Ltd. / Multidisciplinary Artist

Pu Chen excels at creating innovative experiential scenarios through multi-dimensional media and IP storytelling. His works have been exhibited at Roppongi Art Night curated by the Mori Art Museum, the Stedelijk Museum in Amsterdam, Taipei 101's Double AMBI SPACE ONE, and the National Museum of Fine Arts in Taiwan, among other venues.
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reserve
Co-production and Commercialization: Translate IP into Immersive Experiences
Josh Peng
Vick Wang
Sam Huang
Yusan Lee
13:00-14:00
Bicycle Warehouse, Pier-2
Co-production and Commercialization: Translate IP into Immersive Experiences

Time:13:00-14:00
Location:Bicycle Warehouse, Pier-2
Introduce:

In an era where immersive experiences have become everyday entertainment, how can venues leverage IPs to appeal to their audiences? The session brings together IP owners and venue operators for a conversation on transforming and commercializing IPs through immersive experiences. Through case studies such as the Touching Head with Jimmy Liao: Immersive Interaction Exhibition and Luda: i-Ride Flying Theater, the session will explore the diverse applications of AI, challenges from cross-domain collaborations, and market insights, uncovering the unlimited potential and untapped value of IPs.

Host:
Alice Chang

Chief Executive Officer, TAICCA Deputy

Alice Chang, Deputy CEO of the Taiwan Creative Content Agency (TAICCA), holds a Master’s degree from National Taiwan University of Science and Technology and is currently a PhD candidate at Taipei National University of the Arts. She has extensive experience bridging technology and cultural content, having worked at the National Science and Technology Council on foresight policy planning and inter-ministerial coordination, and at the Institute for Information Industry on initiatives in digital archiving, digital content, new media art exhibitions, and museum technology. With a background spanning industry, government, and academia, she now focuses on cultural-tech innovation and global market development, believing that cross-sector collaboration can generate win-win outcomes.
How i-Ride Expands Internationally with Cultural IPs
Speaker:
Josh Peng

Director of Operations Center of Brogent Technologies Inc.

Josh Peng holds a Master’s degree in Information Management from the University of Melbourne and brings over a decade of media industry experience. He joined Brogent Technologies Inc. in 2015 as Special Assistant to the Chairman, supporting public relations, business development, and marketing efforts. Since 2021, he has led domestic operations while driving the company’s international business expansion.
Construct Upgraded IP Experiences with Tech Platforms
Speaker:
Vick Wang

Animation Director of Engine Studios LLC

Vick Wang (Wang Shih-Wei) is the Chair of the Department of Media Communication Design at Shih Chien University. With rich experience in computer animation, he has worked on numerous international co-productions. His works have been selected by major festivals such as Annecy, and his co-directed “ GoGoGiwas “ animation series won the Golden Bell Award for Best Animation Program. In 2018, he was invited as a TEDx Taipei speaker. His latest feature, LUDA: Monsters of the Forest (2024), inspired by Taiwanese folklore, has been licensed to over thirty countries worldwide.
MagicBox: Build a Replicable IP Exhibition Model
Speaker:
Sam Huang

Sam Huang/Founder & Creative Director of RYB Studio Co., Ltd.

Specializes in immersive exhibitions and cultural-tech integration, spanning AR/VR/MR, digital curation, and interactive experiences, with extensive cross-disciplinary innovation and curatorial leadership.
How Interactive Exhibitions Extend IP Lifecycles
Speaker:
Yusan Lee

General Manager of Jimmy S.P.A. Plus Co., Ltd.

Since the establishment of the Jimmy Liao brand in 2000, Yusan Lee has planned and led numerous exhibitions and public art projects, and has also produced films, short animations, and VR interactive works. Most recently, she spearheaded the mini animation series Shiny and Moony and the immersive interactive exhibition Touching Head with Jimmy Liao, further expanding the brand’s international reach and opening a new chapter in the digital era.
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Cultural Tech Collaborations and International Distribution
Marie POINT
Jordan MOUTAMANI
Elie LEVASSEUR
Junichi TAKEKAWA
15:00-16:30
Bicycle Warehouse, Pier-2
Cultural Tech Collaborations and International Distribution

Time:15:00-16:30
Location:Bicycle Warehouse, Pier-2
Introduce:

Cultural tech content is going global fast. Immersive storytelling covers art, entertainment, and innovative experiences. With distribution strategies, localization, and international partnership in mind, projects can become mainstream, and unlock new opportunities for cultural values and international markets.

Speaker:
Marie POINT

Director, Dark Euphoria

Marie Point is passionate about the intersections between art, science, and technology. A graduate of the Master’s program in Cultural Management at Paris Dauphine University, she has been working for over 15 years in the development of innovative artistic projects.
She is the Director of Dark Euphoria, a cultural production and innovation agency specializing in digital art, immersive, and interactive artworks. She has a particular interest in the convergence of performing arts and XR and initiated the “Performing Arts, Digital Stages” event at the Avignon Festival.
As Co-President of PXN, the French network of digital experience producers, she was named one of the “100 Women of Culture” of France in 2024.
Jordan MOUTAMANI

Chief Operating Officer, Astrea

Jordan Moutamani joined Astrea in 2022, contributing significantly to the creation of the world’s most expansive catalog of immersive content. Since then, Astrea’s works have garnered multiple accolades, including an Emmy Award for Madrid Noir and a prestigious Lion at the Venice Film Festival.
In 2024, he took the helm of Astrea and oversaw the distribution of major titles on the Meta Horizon Store, such as Wallace & Gromit in The Grand Getaway and Mobile Suit Gundam: Silver Phantom.
Elie LEVASSEUR

Head of Immersive, Festival de Cannes

Elie was appointed Head of Immersive at the Festival de Cannes in 2023, where he currently oversees both the Immersive Competition and the Immersive Market—two programs dedicated to advancing the recognition of immersive storytelling as a new art form. Previously, he served as Head of Cannes XR, Head of the NewImages XR Market, and Head of Programming at Cross Video Days, three leading marketplaces focused on immersive and interactive creation.
Junichi TAKEKAWA

Creative Director, MUTEK JP association

Junichi Takekawa is a visionary cultural leader who bridges art and technology to uncover new forms of human creativity. With his innovative approach to project planning and direction, he connects diverse industries and mindsets to forge new experiential frontiers.
He is the Creative Director of MUTEK.JP, Asia’s premier electronic music and digital arts festival, and a Board Member of MUTEK Japan, advancing its role as a platform for cultural innovation. He also serves on the boards of the PEACE NIPPON PROJECT, dedicated to Japanese aesthetic heritage, and the Japan Drone Show Association, exploring cutting-edge aerial entertainment. As CEO of David Watts Inc., Takekawa leads creative initiatives that challenge conventional boundaries.
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IP Selectioin and Tour for Immersive Venues
Marie KUSS
Mentong GUAN
Hyunseok KIM
17:00-18:30
Bicycle Warehouse, Pier-2
IP Selectioin and Tour for Immersive Venues

Time:17:00-18:30
Location:Bicycle Warehouse, Pier-2
Introduce:

The session concentrates on strategies and operations for immersive venues, and how to manage international tours, licensing, and brand collaborations. Technologies can be used to elevate cultural values and IP commercialization, with emerging trends and applications.

Speaker:
Marie KUSS

Project Manager and Curator, Kunstkraftwerk Leipzig

Marie Kuss works as a Project Manager and Curator at Kunstkraftwerk Leipzig, focusing on immersive exhibitions and interdisciplinary and international collaborations. Her projects aim to connect narratives with innovative formats and to create new experiences. She is passionate about building cultural bridges, bringing together diverse perspectives, and learning from international exchange. What inspires her most is developing projects or experiences where art, technology, and society intersect with spaces that invite reflection and dialogue.
Mentong GUAN

Associate Director, Artistic Programming, Lincoln Center

Mengtong Guan is an active change-maker promoting cross-cultural collaborations in the non-profit performing arts field since year 2013. She was the Executive Director of Ping Pong Productions, an international organization with the mission to Bring People Together through the Performing Arts. She joined Lincoln Center for the Performing Arts in New York City since spring 2022 and is currently the Associate Director on the Artistic Programming team. Mengtong is an alumnus of Atelier for Young Festival Managers by the European Festival Association, and Emerging Leaders of New York Arts Fellowship program. She currently serves on the Membership and Global Fellowship Committees of International Society of Performing Arts. Mengtong Guan received a Master’s degree in Arts Administration from Indiana University Bloomington, and Bachelors of Arts in English Literatures from Peking University. She grew up in Beijing, China, but now calls New York City home.
Hyunseok KIM

Producer, UNQP Ltd.

Hyunseok Kim is a multidisciplinary cultural producer whose work spans exhibition making, graphic design, and acoustic recording. As the founder of UNQP (Unique Piece Ltd.), established in 2011, he has brought internationally acclaimed cultural content to audiences across Asia. His career began with securing the Asian distribution rights for the Pulitzer Prize Photographs Exhibition and has since included collaborations with the Excurio, LIFE Magazine Archives, the Smithsonian Institution, the Henri Cartier-Bresson Foundation, National Geographic, and the legendary German jazz label ECM Records.
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TTXC INNOVATIONS PITCHING
TTXC INNOVATIONS PITCHING includes immersive titles that TAICCA has supported in the past two years. They range from PC/VR games, virtual experiences, immersive experiences, VTuber, to AI technologies. Other teams capable of IP translation are also invited to participate in three pitches about immersive experiences, cultural technologies, and games. These 25 teams look for funding and resource partners to bring their projects to the next stage. These sessions welcome investors, distributors, tech companies, immersive venue operators, virtual platforms, curators, and touring agents to attend. After pitches, interested parties can meet each other for potential collaborations.


Session 1: Immersive Experience Pitching Session

The session aims to connect existing cultural technology projects with market resources. Immersive experience project teams supported by TAICCA between 2024 and 2025 who have completed their projects will pitch and present to venue operators, investors, talent agencies, and tech or equipment providers with commercial resources. The goal is to secure market and operating resources for completed cultural technology projects, enabling them to kick off commercial operations.

Session 2: Cultural Technology Pitching Session

The session aims to connect experience design teams with IP owners to develop marketable cultural technology projects. Experience design teams with experience in producing interactive experiences from IPs will introduce and pitch themselves to IP owners, venue operators, and curatorial teams. The goal is to facilitate collaborations between experience design teams and IPs and, ultimately, translate IPs into immersive experiences.

Session 3: Gaming Pitching Session

A brand new platform for industry exchange and collaboration, the session spotlights market opportunities for gaming content, technologies, and IPs. Investors, distributors, tech companies, and other cross-industry partners from Taiwan and beyond are invited to engage in discussion with high-potential game developers, hopefully inspiring new opportunities for diverse collaborations.

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