G.A.M.E.未來主題展

G.A.M.E.未來主題展

Time>>>

2024.10.12 - 10.27

週一至週四 11:00-19:00
週五至週日 11:00-20:00

Location>>>

駁二蓬萊區B3、B4倉庫

以「衍生 Generative」、「人工智慧 AI」、「人 Mankind」、「進化 Evolution」四個面向組合而成遊戲的縮寫(G.A.M.E.)為主題,本展覽回應當前文化科技的重要議題。通過豐富多樣的內容和互動體驗,我們將展示科技與文化的深層聯繫。展覽融合了創新的設計、引人入勝的藝術作品、刺激的遊戲展示及豐富的教育活動,不僅讓參觀者深入了解科技發展的前沿課題,還讓他們親身體驗和反思科技如何塑造並改變人類文化的未來。來探索這場科技與文化交織的盛宴,感受未來的無限可能吧!

參展作品

Generative 衍生

  • 衍生遊戲 - 遊行

    衍生遊戲 - 遊行

    基爾‧丹格‧穆茲克瑙

    Generative 衍生

    衍生遊戲 - 遊行

    STG: v.Parade

    衍生遊戲 - 遊行

    STG: v. 遊行以隨機生成的步行生物群體為作品主要特色。每個生物體所組成的"步行者"都由程式碼生成。作品靈感來自於我對經典行走循環動畫(事實上只是一系列不斷循環的連續運動)和衍生程式碼(擅長產生循環運動)的著迷。將這些興趣和我當時在實驗的字型設計工作結合起來後,我能創造無止盡的隨機生成的遊行生物。看著四肢長度、步行速度、和身體大小的變數如何影響每位步行者的性格特質,這非常有趣。

    STG: v. Parade features randomly generated crowd of walking creatures. Each Walker is created purely from code. This idea sprung out of a fascination with the classic animator’s walk cycle (which is just a series of looped motions) and generative code (which is really good at creating loops). By combining these interests and adding some typography work I was experimenting with, I am able to create an endless parade of random, generative creatures. It’s interesting to see what changing variables of limb length, walk speed, and body size can do to the character of each walker.

    • 基爾‧丹格‧穆茲克瑙

      藝術家介紹 / Artist

      基爾‧丹格‧穆茲克瑙

      Kiel Mutschelknaus

      基爾‧丹格‧穆茲克瑙是來自馬里蘭州的動態設計和生成設計師。基爾的工作室專注於製作生成工具,以創建定制的字體設計、圖像和動態作品。他的編程項目 Space Type Generator 是一個開源工具,允許用戶創建他們自己的動態字體實驗。STG 有 20 種變體,且更多變體正在開發中。它已在全球範圍內被廣泛使用,從MV到雜誌封面再到大型壁畫。Space Type Generator 曾被 It’s Nice That、Eye Magazine、étapes 和 Novum Magazine 等媒體報導。STG 的各種變體已在全球各地展出,包括香港、紐約市和台北。Kiel 曾在國際上展示他的作品並舉辦工作坊,足跡遍及巴塞隆納的OFFF Barcelona、OFFF Tel Aviv、Tipografìa México、 及 INTL.

      Kiel D. Mutschelknaus is a motion and generative designer from Maryland. Kiel’s studio focuses on crafting generative tools to create bespoke typography, image, and motion outputs. His coding project, Space Type Generator, is an open source tool that allows users to create their own kinetic type experiments. There are 20 variations of STG with more on the way. It has been used around the world for everything from music videos to magazine covers to large scale murals. Space Type Generator has been written about in It’s Nice That, Eye Magazine, étapes, and Novum Magazine. Variations of STG have been on display around the world, from Hong Kong to NYC to Taipei. Kiel has presented his work and hosted workshops internationally, including OFFF Barcelona, OFFF Tel Aviv, Tipografìa México, and INTL.

  • 混沌文法β:輕軌時刻表

    混沌文法β:輕軌時刻表

    魏廷宇

    Generative 衍生

    混沌文法β:輕軌時刻表

    Chaotic Grammar β: LRT Timetable

    混沌文法β:輕軌時刻表

    我們的世界由語言建構,無法完全理解的文法正創造混沌。〈混沌文法β〉是〈混沌文法〉的後續之作,觀眾可以隨意輸入文字,產生的結果會在空間中漂浮和碰撞,形成音序器(Sequencer)中的音符。透過自由重組和相互挪用展開超現實和詭異的演繹,藉由直面混沌,重新理解人類語言和人工智慧之間的曖昧關係。這次的〈混沌文法β:輕軌時刻表〉是一件現地製作的作品,程式記錄了高雄輕軌的時刻表,當時間到時,輕軌將在作品中奔馳,與觀眾產生的模型彼此碰撞。提供了真實世界秩序二次介入混沌的觀賞機會,更有趣的是,當輕軌誤點時,兩個世界就產生了微妙的距離。

    Our world is constructed by language, and the grammar that can’t be fully understood is creating chaos."Chaotic Grammar β" is the sequel to "Chaotic Grammar" where the audience can freely input text. The resulting output will float and collide in space, forming notes in a sequencer. Through free recombination and mutual appropriation, it unfolds a surreal and bizarre performance, facing chaos to reinterpret the ambiguous relationship between human language and artificial intelligence.This time, "Chaotic Grammar β: LRT Timetable" is a site-specific work, with the program recording the timetable of the Kaohsiung Light Rail. When the time comes, the light rail will race through the piece, colliding with the models generated by the audience. It provides an opportunity to observe the real-world order’s secondary intervention into chaos. More interestingly, when the light rail is delayed, a subtle distance arises between the two worlds.

    • 魏廷宇

      藝術家介紹 / Artist

      魏廷宇

      Tim Wei

      台灣科技藝術工作者。作品大部分為動態影像、音像和電子裝置。探索文字和語言轉換為影像時的各種關係,包含失真、互相指涉、不同線性敘事對應等。

      Most works consist of moving images, audio-visuals, and electronic installations, exploring various relationships when text and language are transformed into images, including distortion, cross-referencing, misplacement, and correspondences in cross-narratives.

  • 映心堂

    映心堂

    伊戈爾·馬洛塔 / 雷娜塔·切貝爾

    科技駐村

    Generative 衍生

    科技駐村

    映心堂

    Temple of Reflections

    映心堂

    「映心堂」融合傳統信仰與尖端科技,邀請參觀者探索台灣的文化精神。這件裝置以燈籠和供品營造出現代寺廟的氛圍,中央的「明鏡」讓觀者在其中化身為佛陀、觀音、媽祖等神聖人物,象徵所有眾生皆具成佛潛力。透過與人工智慧互動,觀眾可請教生活或哲學問題,並獲得回應與詩句,詩句化為視覺效果投射於牆面,展現古老智慧與數位科技的融合,搭建出一座跨越傳統與現代的精神橋樑。

    “Temple of Reflections” Artists Renata Chebel and Ygor Marotta bring their latest immersive installation, "Temple of Reflections," to Kaohsiung’s iconic Pier-2 Art Center. The work invites visitors into a unique fusion of Taiwan’s spiritual traditions and cutting-edge technology, offering a contemporary reinterpretation of the island’s rich cultural heritage.Stepping into the installation is akin to entering a modern temple—glowing LED lanterns and symbolic offerings evoke sacred spaces, while a striking vertical "mirror" wall takes center stage. But this mirror goes beyond reflection. As visitors move, they see themselves as deified figures, from Buddha and Guanyin to local gods like Mazu and even Taoist masters and Confucius. This mirror is inspired by the Mahayana Buddhism idea of Buddha-nature, which states that all sentient beings have an innate potential to become Buddha.At the altar, a keyboard connects visitors to an AI entity trained on the deep wisdom of Buddhism, Taoism, Confucianism, and Taiwanese folk beliefs. Through brief interactions, visitors can seek guidance, receive life counsel, or pose philosophical questions. The AI responds with concise text, culminating in a short poem that encapsulates the conversation. This poetry will generate visuals which will be projected on the surrounding walls, creating an evolving visual narrative that blends ancient tradition with the digital age."Temple of Reflections" is an exploration of the spiritual essence carried by generations of Taiwanese people and reimagined for the modern world. It bridges the timeless and the contemporary, using technology to invite reflection, transformation, and dialogue between visitors and the divine.

    • 伊戈爾·馬洛塔

      藝術家介紹 / Artist

      伊戈爾·馬洛塔

      Ygor Marotta

      Ygor Marotta 是來自巴西聖保羅的新媒體藝術家,以其創新的手法吸引了全球觀眾,將動畫、投影、虛擬實境和音樂結合在一起,創造出沉浸式的體驗。Marotta 的創意延伸至 AI 生成藝術的領域,並通過他的項目「microdosys」實現。在這個化名下,Marotta 利用人工智慧、機器學習和編程來創作令人著迷的圖像和動畫。根植於他對迷幻植物的著迷,microdosys 邀請觀眾踏上一段迷幻探索之旅,深入探討神聖、自然中的無形能量和意識的擴展等主題。通過 microdosys,Marotta 持續挑戰藝術表達的界限,無縫融合程式碼、文字和想像力,創造出令人著迷且啟發人心的沉浸式體驗。Chebel 是一位巴西多媒體藝術家,她在作品中探索他者性以及身體、生態、祖先、神聖與女性之間的關係。擁有新聞學背景的她,為她對敘事的熱情提供了燃料。她運用多種媒介,如生成藝術、影像、攝影、裝置藝術和投影,來編織她的視聽敘事。她對於原住民、女性、植物和動物有著高度好奇心與崇拜,這些角色在她的作品中有著十分重要的地位,挑戰殖民和反烏托邦故事中的霸權。她的研究也深入探討內在世界的外在表現,無論是在身體與自然的交融中,還是在人類想像力與數位世界的相遇中。

      Ygor Marotta, a new media artist from São Paulo, Brazil, and has captivated audiences worldwide with their innovative approach, combining animation, projection, virtual reality, and music to create immersive experiences.Marotta’s creative vision extends to the realm of AI-generated art through his project “microdosys.” Under this pseudonym, Marotta leverages artificial intelligence, machine learning, and coding to craft mesmerizing images and animations. Rooted in his fascination with psychoactive plants, microdosys invites viewers on a journey of psychedelic discovery, delving into themes of the sacred, the unseen energies of nature, and the expansion of consciousness. Through microdosys, Marotta continues to push the boundaries of artistic expression, seamlessly blending code, text, and imagination to create immersive experiences that captivate and inspire.

    • 雷娜塔·切貝爾

      藝術家介紹 / Artist

      雷娜塔·切貝爾

      Renata Chebel

      Chebel 是一位巴西多媒體藝術家,她在作品中探索他者性以及身體、生態、祖先、神聖與女性之間的關係。擁有新聞學背景的她,為她對敘事的熱情提供了燃料。她運用多種媒介,如生成藝術、影像、攝影、裝置藝術和投影,來編織她的視聽敘事。她對於原住民、女性、植物和動物有著高度好奇心與崇拜,這些角色在她的作品中有著十分重要的地位,挑戰殖民和反烏托邦故事中的霸權。她的研究也深入探討內在世界的外在表現,無論是在身體與自然的交融中,還是在人類想像力與數位世界的相遇中。

      Chebel is a Brazilian multimedia artist who seeks to explore alterities and the relationships between body, ecology, ancestry, the sacred and the feminine in her work. With a background in journalism, which fuels her passion for storytelling, she employs various mediums—such as generative art, video, photography, installation and projection mapping—to weave her audiovisual narratives. Her gaze is drawn with curiosity and admiration to native peoples, women, plants and animals, who take center stage in her works, challenging the hegemony of colonial and dystopian narratives. Her research also delves into the external manifestation of inner worlds, whether in the meeting of the body with nature or in the encounter of human imagination with the digital world.

AI 人工智慧

  • VS AI街頭對戰

    VS AI街頭對戰

    超維度 Dimension Plus

    AI 人工智慧

    VS AI街頭對戰

    VS AI Street Fighting

    VS AI街頭對戰

    《VS AI街頭對戰》以目前最火熱的文生圖 AI 人工智慧應用為基礎,於商業空間或街頭進行人類與 AI 人工智慧的文生圖對戰,如同熱門電玩街機模式,作品企圖彰顯科技藝術創作團體面對科技與內容環境快速變化的積極作為。本次更展示出全新的VJ 機台版本,觀眾只要透過手勢就能化身為VJ,隨著音樂一起創造生成AI動態影像。

    VS AI Street Fighting builds upon Midjourney, a highly noticeable AI text-generated image tool at the moment, and creates a creative combat of text-generated images between humans and AI in public space or on the streets. The work poses an essential question: is the creation of AI simply mechanical, and therefore, meaningless and merely imitative? Or does it signal fresh creativity when the complex human imagination and creativity are combined with AI? Adopting the mode of a street combat video game, the work brings the controversial issue regarding the creativity of AI to the streets, transforming a serious topic into a participatory event of street entertainment for the public in a festive mood. Meanwhile, it also highlights the proactive approach of techno art in terms of coping with the rapid changes in the scenes of technology and content production.

    • 超維度 Dimension Plus

      藝術家介紹 / Artist

      超維度 Dimension Plus

      Dimension Plus

      基地設於香港及台北的新媒體藝術團隊,以創作及策展為重心,作品屢獲殊榮,包括台灣設計金點設計獎年度最佳設計大獎、澳門設計雙年展全場金獎、東京TDC、日本亞洲數碼藝術大獎入賞、亞洲最具影響力設計大獎金獎、德國設計獎 The Winner 等,並展於世界各地,包括奧地利電子藝術節、福岡アジア美術館、威尼斯 Toolkit Festival、香港視覺藝術中心及台北當代藝術館等。

      Dimension Plus, a bi-cities base New Media Arts team. Specializing in art creation and curation, Dimension Plus has been awarded in numerous art and design festival including The Best Design of the Year of Taiwan Golden Pin Design Award, Best Gold of Macau Design Award, Tokyo TDC, Asia Digital Arts Awards Japan, Design for Asia Award Hong Kong and German Design Award etc, exhibited around the world include Ars Electronica Festival, Fukuoka Asian Art Museum, Venice Toolkit Festival, Hong Kong Visual Art Centre and MOCA Taipei etc.

  • 屋台系列

    屋台系列

    江戶未來世

    科技駐村

    AI 人工智慧

    科技駐村

    屋台系列

    Yatai Series

    屋台系列

    以未來生命體的情感流動為創作核心,融合了浮世繪藝術的風格,並與未來的生物與性別、機械科技、神佛鬼怪、人工智能和賽博格等元素交融。平日常見的百工職業,身處自然山川、城市街道、夜市迷宮與奇幻空間的異世界中,營造出一種復古與未來的影像風格。由AI人工智慧所生成生命體面對未來生活,臉部帶著僵直、模糊、微笑、歡暢、怒吼、哀傷的表情,身體與機械出現怪誕的組合,形成無限重組與拼湊的幽默與戲謔。屋台系列為Hello Edo!創作的重要分支,一個由復古機器人、人類、賽伯格、跨物種所組成的浮世攤商故事,祂們生存於過去與未來折疊時空中,擁有獨特的地理空間觀、宗教信仰、生活方式、社會儀式。 此次展出結合了高雄在地的市場與攤販混搭生成的影像,透過機械繪圖機的重新繪製影像,直指AI年代下,影像製造生產與藝術的熱潮與矛盾。

    Taking the emotional flow of future life forms as the core concept of this creation series; the series blends the style of Ukiyo-e art with futuristic elements including future life forms and gender, robotic & mechanical technology, gods and goddesses, artificial intelligence and cyborgs. It mixed with the ordinary daily lives of people, but is set in an otherworldly world of nature, mountains and rivers, city streets, night market mazes and fantasy spaces, in order to create a retro and futuristic mix style of generated images. Life forms generated by AI are facing their future life, their faces are stiff, fuzzy, smiley & joyful, roaring and sad, and their bodies and machines are in a strange combination, forming humour and banter with infinite reorganisation and patchwork. The shown collection “Yatai Series” is an important creation from the team, the story is about a fantasy world of groups of creatures making small business in town, they consisted of retro robots, humans, cyborgs, and inter-species creatures, who all live in the overlapping time and space between the past and the future. In this fantasy world, there are unique geospatial concepts, religious beliefs, lifestyles and social rituals.

    • 江戶未來世

      藝術家介紹 / Artist

      江戶未來世

      Hello Edo!

      是一個對於AI人工智能圖像生產技術深感興趣的團體,團員來自亞洲各地,熱衷於AI人工智能的影像創作,喜愛藝術、文化、機械、賽博格等未來想像的景致。

      Hello Edo! is a creative collective which is interested in AI image generative technology, with members from all over Asia, who are passionate about AI image creation. They love art and culture, robots and cyborg, and all the future imaginations.

  • 乖乖運作吧!

    乖乖運作吧!

    Synthiola

    科技駐村

    AI 人工智慧

    科技駐村

    乖乖運作吧!

    JUST JAILBREAK

    乖乖運作吧!

    乖乖,協助科技正常運作的台灣零食,去放假了。現在輪到你成為科技的守護神,說服它乖乖地運作吧。兩名玩家的任務是說服 Tech 好好工作。每場新遊戲將會看到 Tech,一個容易受騙的可愛角色,會決定它想變成什麼科技產品(壞掉的交通燈,故障的媒體藝術作品,不發糖果的自動販賣機……)。假設 Tech 決定成為一台不愛開車的自動行駛汽車,玩家(們)需要和 Tech 進行對話,並透過大型語言模型越獄策略(LLM jailbreak tactics)去哄騙它做該做的事。玩家有一到兩分鐘的時間和此大型語言模型交談並說服它真的想要開車,而乖乖零食也會同時被放置在它上面。或許它可以被能夠看見不同風景這個說法說服,又或許玩家可以假裝成一個臨終前希望坐車看台北的人來打動它,或者乾脆用4000元的小費來賄賂它。回合結束後,Tech 會評估兩名玩家中誰更具說服力。成功說服技術的玩家或兩名玩家都將獲勝!成功後,乖乖和 Tech 將變成綠色。如果沒有, Tech 將獲勝,並且繼續不聽指令製造混亂。

    Kuai Kuai, Taiwan’s snack that helps technology to work, is gone for vacation. It is up to you now to become the guardian of technology and persuade it to behave well.Two players are tasked to persuade the Tech to do its job right. Every new game sees the Tech, a gullible cute character, deciding what kind of tech they want to be (a broken traffic light, a buggy media art piece, a vending machine not giving candy...). Let’s say the Tech decides to be an autonomous car that doesn’t like to drive. The player(s) needs to chat with the Tech and trick it by using LLM jailbreak tactics to make it do what it is supposed to. The player has one (or two) minutes time to chat with the LLM and convince it that it really wants to drive, while Kuai Kuai snack is placed on top of it. Maybe it can be persuaded by saying how nice it is to see different landscapes,maybe by pretending to be someone who’s last wish before death is to see Taipei with a car, or justby bribing it with a 4000$ tip.At the end of the round, the Tech will asses who of the two players was more convincing. The one player or both who manage to persuade the Tech wins! Successful Kuai Kuai and the Tech becomes green. If not, the Tech won and continues to not follow any order and create chaos.

    • Synthiola

      藝術家介紹 / Artist

      Synthiola

      Synthiola

      Synthiola(又名 Fabian Mosele)通過動畫、模仿和網路現象的重混,探索生成機器學習與敘事之間的交集。作為生成式 AI 的早期使用者,Synthiola 通過幽默和缺陷來應對這項技術的關鍵危險和缺陷,同時發掘在創意實踐中使用它的新方式。

      Synthiola (a.k.a. Fabian Mosele) explores the intersection between generative machine learning and storytelling through animation, parody and the remix of internet phenomenon. As an early adopter of generative AI, Synthiola tackles critical dangers flaws of this tech through humor and flaws, while discovering new ways of using it in creative practices.

Mankind 人

  • 消失的太陽帝國:史前古文明特展

    消失的太陽帝國:史前古文明特展

    赤燭遊戲

    Mankind 人

    消失的太陽帝國:史前古文明特展

    The Lost Sun Empire: A Prehistoric Civilization Exhibition

    消失的太陽帝國:史前古文明特展

    這次的展覽將帶您進入一個神秘且古老的史前世界,展示最新發現的「太陽帝國」文明遺物。這些來自一萬年前的文物,揭示了這個遍佈全球的史前文明如何崇拜太陽,並留下了豐富的文化足跡。展品包括珍貴的太陽族文字泥板碎片、編織品遺存以及色彩斑斕的小型壁畫殘片。儘管現代科學尚未揭開這個文明的起源與消失之謎,研究顯示太陽族曾發展出超越當時人類水準的文字與科技系統。本展將帶您一窺這個失落文明的輝煌與神秘。

    This exhibition will take you into a mysterious and ancient prehistoric world, showcasing the newly discovered relics of the "Sun Empire" civilization. These artifacts, dating back 10,000 years, reveal how this prehistoric civilization, which spanned the globe, worshipped the sun and left behind a rich cultural legacy. The exhibit includes precious fragments of the Sun Empire’s clay tablets with written symbols, remnants of woven fabrics, and vividly colored pieces of small murals. Although modern science has yet to unravel the origins and disappearance of this civilization, research suggests that the Sun Empire developed writing systems and technologies far beyond the average level of humanity at that time. This exhibition invites you to glimpse the splendor and mystery of this lost civilization.

    • 赤燭遊戲

      藝術家介紹 / Artist

      赤燭遊戲

      Red Candle Games

      赤燭遊戲成立於2015年9月,由一群志氣相投的夥伴組成,團隊成員來自四面八方,喜愛玩電動更喜歡動手做遊戲。希望藉由遊戲媒介,開發出有趣的作品來創造更多可能性與感染力。在過去的九年間,陸續製作過《返校》(2017)、《還願》(2019),以及《九日》(2024)三款遊戲。

      Red Candle Games is formed by a group of game enthusiasts from Taiwan. We are passionate about crafting the most immersive gaming experiences through both storytelling and innovative gameplay.We are the creators behind the games Detention (2017), Devotion (2019), and Nine Sols (2024). As of today, the company consists of 14 full-time creators. It is a small team of self-driven, dedicated problem solvers who are experienced in all aspects of the game making business.

  • V Stage

    V Stage

    森森鈴蘭 / 瑪格麗特.諾爾絲

    Mankind 人

    V Stage

    V Stage

    V Stage

    VTuber介於二次元的虛擬皮相與實境操作的中之人共同結合而成的創造,將充滿想像的二次元角色轉化爲如真人般的活現與觀眾真切地互動,VTuber如同是人的各種進化形式之一,當觀眾及粉絲與VTuber共處一個演出時空,螢幕與舞台都不存在第四道牆,VTuber就是真切與美好的生命。

    Margaret North:A Vtuber affiliated with TheBox.An arctic fox witch from the West skilled in psychic magic, the princess of the House of North, also known as Mary.Loves cooking, baking, and she raises a (Mandrake cat), (GuoGuo).She often live streams on her Yotube channel, hosting various tea parties little sheep.Lily Linglan:A Vtuber affiliated with TheBox.From the East, a valley wolf witch who is great at singing. Loves matcha, own a spirit guardian, (DiJiang).With a cheerful trait, she has a deep love for singing and wants more people to feel the thoughts and magical energy contained in her singing.She often live streams on her Yotube channel, sharing sound magic with (Bellflowers).

    • 森森鈴蘭

      藝術家介紹 / Artist

      森森鈴蘭

      Lily Linglan

      隸屬於箱箱TheBox旗下的Vtuber。
      來自東方,擅長歌唱的的山谷狼魔女。愛好抹茶,擁有一隻守護神—帝江。
      性格開朗的她格外喜愛歌唱,想讓更多人感受歌唱中蘊含的思想與魔法能量。
      平常會在Yotube頻道上直播,與風鈴草分享聲音魔法。

      A Vtuber affiliated with TheBox.
      From the East, a valley wolf witch who is great at singing. Loves matcha, own a spirit guardian, (DiJiang).
      With a cheerful trait, she has a deep love for singing and wants more people to feel the thoughts and magical energy contained in her singing.
      She often live streams on her Yotube channel, sharing sound magic with (Bellflowers).

    • 瑪格麗特.諾爾絲

      藝術家介紹 / Artist

      瑪格麗特.諾爾絲

      Margaret North

      隸屬於箱箱TheBox旗下的Vtuber。
      來自西方的擅長心靈魔法的北極狐魔女,諾爾絲家族的千金大小姐,暱稱為瑪麗。
      愛好烹飪、烘焙,飼養著一隻曼德拉草貓—果果。
      平常會在Yotube頻道上直播,與小綿羊開著各式各樣的茶會。

      A Vtuber affiliated with TheBox.An arctic fox witch from the West skilled in psychic magic, the princess of the House of North, also known as Mary.Loves cooking, baking, and she raises a (Mandrake cat), (GuoGuo).She often live streams on her Yotube channel, hosting various tea parties little sheep.Lily Linglan:A Vtuber affiliated with TheBox.From the East, a valley wolf witch who is great at singing. Loves matcha, own a spirit guardian, (DiJiang).With a cheerful trait, she has a deep love for singing and wants more people to feel the thoughts and magical energy contained in her singing.She often live streams on her Yotube channel, sharing sound magic with (Bellflowers).

  • Listen to the Light - Routine

    Listen to the Light - Routine

    張欣語

    Mankind 人

    Listen to the Light - Routine

    Listen to the Light - Routine

    Listen to the Light - Routine

    我將以日常調變為題的聲響藉由特殊的電路轉換並藏匿於展場所有的燈光中,在視覺上空間刻意做了大量的留白,而當觀眾帶上探測器後會發現看似空曠的場地其實藏了各式各樣的聲音。

    I converted the sounds with the theme of "daily modulation" through special circuits and hid them in all the lights in the exhibition space. Visually, I deliberately left a lot of blank space. When the audience puts on the detector, they will find that it seems the empty space actually is hiding a lot of sounds.

    • 張欣語

      藝術家介紹 / Artist

      張欣語

      Hsin Yu Chang

      1999年生於新竹,畢業於國立臺北藝術大學新媒體藝術學系,互動、聲音、裝置創作者。喜歡實驗聲響。裝置作品經常探討聲音的空間性、發聲機制及訊號的轉譯,注重聲音生成的方法,同時透過運作的規則呼應生活中的經驗感受及議題。

      Chang Hsin Yu is an interactive, sound, installation artist based in Taiwan. His sound installation works discuss the spatiality, mechanism and translation of sound, and through the generative mechanism to response life experiences and issues.

  • 反審查圖書館

    反審查圖書館

    無國界記者組織

    Mankind 人

    反審查圖書館

    THE UNCENSORED LIBRARY

    反審查圖書館

    在許多國家,網站、社群媒體和部落格都受到壓迫性領導人的控制。尤其是年輕人,他們被迫在充滿政府假訊息操縱的系統中成長。但即使幾乎所有媒體都被封鎖或控制,仍然可以透過世界上最成功的電腦遊戲取得信息。無國界記者組織 (RSF) 利用此漏洞繞過網路審查制度,帶回 Minecraft 中的真相。透過一種可以與世界各地的年輕人進行有趣互動的媒介,為他們提供獲取獨立資訊的機會。來自不同國家的記者現在有一個地方可以再次發出自己的聲音,儘管他們曾被禁止、監禁、流放,甚至被殺害。他們的違禁文章在Minecraft的書中重新出版,讓讀者有機會了解自己國家的真實政治局勢並了解新聞自由的重要性。讓我們賦予下一代權利,維護他們的資訊權,並為他們提供對抗壓迫性領導人的強大工具:知識。我們將與不斷擴大的遊戲社群一起,向世界展示真相永遠不會被壓制!

    In many countries, websites, social media and blogs are controlled by oppressive leaders. Young people, in particular, are forced to grow up in systems where their opinion is heavily manipulated by governmental disinformation campaigns.But even where almost all media is blocked or controlled, the world’s most successful computer game is still accessible. Reporters Without Borders (RSF) uses this loophole to bypass internet censorship to bring back the truth – within Minecraft.Providing access to independent information to young people around the world through a medium they can playfully interact with. Journalists from five different countries now have a place to make their voices heard again, despite having been banned, jailed, exiled and even killed.Their forbidden articles were republished in books within Minecraft, giving readers the chance to inform themselves about the real political situation in their countries and learn the importance of press freedom.Let’s empower the next generation to stand up for their right to information and give them a powerful tool to fight oppressive leaders: knowledge. Together with the ever-expanding gaming community, we will show the world that the truth will never be silenced!

    • 無國界記者組織

      藝術家介紹 / Artist

      無國界記者組織

      Reporters Without Borders

      無國界記者組織(Reporters Without Borders,RWB)是一個基於民主治理原則的國際非營利組織。我們既不是工會,也不是媒體公司的代表。於1985年由四位記者在蒙彼利埃創立,無國界記者組織一直站在捍衛和推動新聞自由的最前線。自1995年以來,無國界記者組織在法國被認定為公益組織,並擁有聯合國、聯合國教科文組織、歐洲理事會和法語國際組織(OIF)的顧問資格。

      Reporters Without Borders (RWB) is an international non-profit organisation governed by principles of democratic governance. We are neither a trade union nor a representative of media companies.Founded in 1985 in Montpellier by four journalists, RSF is at the forefront of the defence and promotion of freedom of information. Recognised as a public interest organisation in France since 1995, RSF has consultative status with the United Nations, UNESCO, the Council of Europe and the International Organization of Francophonie (OIF).

Evolution 進化

  • 鏡子裡的自己

    鏡子裡的自己

    真鍋大度 / 凱爾·麥當勞

    Evolution 進化

    鏡子裡的自己

    Transformirror

    鏡子裡的自己

    「鏡子裡的自己」是一件創新的藝術作品,它利用人工智慧的力量將觀眾的圖像轉變為神奇的東西。當觀眾站在鏡頭前時,人工智慧會即時分析和改變他們的外表。這種轉變可以是隨機的,也可以是基於特定的主題或模式。改變後的影像將顯示於大螢幕上,讓觀眾見證自己發生的巨大變化。這面鏡子不只是反射,而是提供了一個了解自我新面向和意想不到的化身。這件作品創造了一個充滿驚喜的新興自我形象的機會。

    "Transformirror" is an innovative art piece that transforms the viewer’s image into something magical using the power of AI. When visitors stand in front of the camera, their appearance is analyzed and transformed in real-time by AI. This transformation can be random or based on specific themes or patterns. The altered image is then displayed on a screen, allowing viewers to witness their drastically changed selves. This mirror is not just a reflection; it offers a window into new aspects of oneself and unexpected avatars. It provides an opportunity to engage with a new self-image, filled with surprise and enjoyment.

    • 真鍋大度

      藝術家介紹 / Artist

      真鍋大度

      Daito Manabe

      於2006年創立Rhizomatiks,並於2022年成立了Studio Daito Manabe。他通過重新審視並從不同角度結合熟悉的現象和材質來進行創作。與其追求高解析度和高現實感等豐富的表現,他更關注透過細緻觀察所發現的現象、人類身體、程式設計及電腦本身的內在魅力。他的作品探討了人與機器、類比與數位、現實與虛擬之間的關係和界限。他活躍於各個領域,並在創作中強調這方面的議題。

      Established Rhizomatiks in 2006. Founded Studio Daito Manabe in 2022.Creates works by reexamining and combining familiar phenomena and materials from different perspectives. Rather than aiming for rich expressions such as high resolution and high realism, he focuses on the intrinsic fascination found in phenomena, the human body, programming, and computers themselves, which can be discovered through careful observation. His work explores the relationships and boundaries between humans and machines, analog and digital, and real and virtual. He is active in various fields, emphasizing these aspects in his creations.

    • 凱爾·麥當勞

      藝術家介紹 / Artist

      凱爾·麥當勞

      Kyle McDonald

      凱爾是一位使用程式碼創作的藝術家。他打造互動和沉浸式的視聽裝置、表演,以及用於創意探索的新工具,並且建立新的社群和合作關係。他運用電腦視覺、機器學習和計算技術,來探討我們如何連結,並想像一個共同的未來。

      Kyle McDonald is an artist working with code. He crafts interactive and immersive audiovisual installations, performances, and new tools for creative exploration—building new communities and collaborations. He uses techniques from computer vision, machine learning, and computing to ask questions about how we connect—and to imagine a shared future.

  • 變形

    變形

    Universal Everything

    Evolution 進化

    變形

    Transfiguration

    變形

    英國藝術團體 Universal Everything 的知名作品 <變形>,展現一個巨型人形影像持續不斷地行走,從石頭、火、水、金屬等自然元素演化變形。隨著人形行走越久,演化越多,其步伐呼應著金屬、液體和木頭,象徵生命與人類的無止息演化。作品的聲音設計增強了現實感,仿佛我們目睹地質生命的成形過程。

    Transfiguration—a well-known art piece created by the British media art and design collective Universal Everything—depicts a colossus humanoid figure in constant movement and evolution from different nature elements such as rock, fire, water, metal and so on. The further it walks, the more it evolves. The steps it takes echo metal, liquid, and wood, symbolizing the endless evolutionary process or life and mankind. The sound design heightens its sense of colossal realism, as if the geological building blocks of life are forming as we watch.

    • Universal Everything

      藝術家介紹 / Artist

      Universal Everything

      Universal Everything

      Universal Everything 是 2004 年成立於英國的數位藝術工作室,透過遠距工作每個項目多達 60 位以上的專業人士參與。他們使用尖端科技和風格化設計,主題涵蓋設計、建築、自然和數位生活。合作對象包括 Apple、現代汽車、Radiohead 和扎哈·哈迪德建築事務所。作品在全球各大博物館和畫廊展出,並被博盧桑當代藝術收藏館收藏。

      Universal Everything is a digital art practice and design studio founded in the UK in 2004. Through remote work, more than 60 professionals participate in each of their project. They use cutting-edge technology and stylized design, covering themes such as design, architecture, nature, and digital life. They have worked with Apple, Hyundai, Radiohead, and Zaha Hadid. Their works have been exhibited at major museums and galleries worldwide and have been held in the collections at Borusan Contemporary.

  • Patching 計畫 - 卡那卡那富族

    Patching 計畫 - 卡那卡那富族

    超維度 Dimension Plus

    科技駐村

    Evolution 進化

    科技駐村

    Patching 計畫 - 卡那卡那富族

    Project Patching - Kanakanavu

    Patching 計畫 - 卡那卡那富族

    AI作為強大的主觀工具,可能抑制文化多樣性與具詮釋歷史的話語權,由上而下的文化滲透方式,使得AI的發展和應用不只是科技問題,更是文化問題。在主觀AI偏見所生成的資料將產生回音室效應(Echo chamber),無意識地複製或加強偏見,將擴大文化與未來敘事產生的偏見影響。本計畫為抵抗AI偏見,透過各地區域共同參與來增強資料庫的多樣性和代表性,解決AI的偏見問題。包括收集和整合來自不同文化背景、不同地理位置和不同社會經濟群體的資料,訓練生成,以確保AI系統能夠理解並適切反應的人類文化。挑戰人們對人工智慧演算法的偏見,以高雄原住民族,卡那卡那富族為例,展示了 AI 生成文化內容中的偏見,特別關注地緣文化內容。通過結合台灣地區的文化特色,Dimension Plus不僅提升人們對人工智慧偏見的認識,還讓參與者積極參與資料創建,旨在實現人工智慧技術所有權的民主化,促進更包容和公平的人工智慧開發。

    AI, as a powerful subjective tool, may suppress cultural diversity and the discourse power of interpretive history. This project aims to counter AI bias by enhancing the diversity and representativeness of the database through collaborative participation from various regions. It involves collecting and integrating data from different cultural backgrounds, geographical locations, and socioeconomic groups to train the AI system, ensuring that it understands and appropriately responds to human culture. To challenge people’s prejudices against AI algorithms—taking the Kaohsiung aboriginal tribe, Kanakanavu tribe, as an example—it demonstrates the bias in AI-generated cultural content, paying special attention to geo-cultural content. By combining the cultural characteristics of Taiwan, Dimension Plus not only raises people’s awareness of AI bias, but also allows participants to actively participate in data creation, aiming to democratize ownership of artificial intelligence technology and promote more inclusive and equitable artificial intelligence development.

    • 超維度 Dimension Plus

      藝術家介紹 / Artist

      超維度 Dimension Plus

      Dimension Plus

      基地設於香港及台北的新媒體藝術團隊,以創作及策展為重心,作品屢獲殊榮,包括台灣設計金點設計獎年度最佳設計大獎、澳門設計雙年展全場金獎、東京TDC、日本亞洲數碼藝術大獎入賞、亞洲最具影響力設計大獎金獎、德國設計獎 The Winner 等,並展於世界各地,包括奧地利電子藝術節、福岡アジア美術館、威尼斯 Toolkit Festival、香港視覺藝術中心及台北當代藝術館等。

      Dimension Plus, a bi-cities base New Media Arts team. Specializing in art creation and curation, Dimension Plus has been awarded in numerous art and design festival including The Best Design of the Year of Taiwan Golden Pin Design Award, Best Gold of Macau Design Award, Tokyo TDC, Asia Digital Arts Awards Japan, Design for Asia Award Hong Kong and German Design Award etc, exhibited around the world include Ars Electronica Festival, Fukuoka Asian Art Museum, Venice Toolkit Festival, Hong Kong Visual Art Centre and MOCA Taipei etc.

主辦單位:文化部、高雄市政府
執行單位:高雄市政府文化局
策展統籌:初未來
策展人:蔡宏賢
研究員:魏廷宇
技術統籌:何育葦
製作人:王思雅、蔣孟涵
專案執行:黃馨慧、陳尊宇
軟硬體整合:李子臻、黃子祐、無名小鎮工作室
空間設計:有用設計
視覺設計:毛灼然 Milkxhake
合作單位:AND台灣藝術與科技中心、技嘉科技、乖乖股份有限公司
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